Like many people out there I have looked over the new Alliance race Worgen, and the new Horde race goblins. And like sooo many people, I instantly jumped to all the wrong conclusions about the two new races in regard to blizzard.
It started with the Blizzard removing the worgen district in SW, although I agree it would have been cool...but other than King Genn Greymane's presence next to the chin, I can't really find much to support it. And in the end, didn't blizzard say something along the lines of it would have been more work then needed. Especially seeing as how much of the old world they're basically taking an etch-a-sketch shake method to? They're trying to redesign two whole continents from the ground up, both of which (minus the BC additions and WOTLK additions) have been around since the early days of WoW itself. Although the removal is upsetting, it seemed to be much less of a QQfest as say the no go on a moose mount.
As for the starting zones, the Worgen starting Zone is vastly superior to the goblins...which is fine for some reasons and not fine in others. The worgen do have a tone of lore to catch up on though, even though some people gripe and moan when lore is brought up...without lore, mind explaining how your playing a game that is basically orcs and their allies vs humans and their allies?
Now concerning the worgen lore, they gilnean worgen players don't even get the whole story...the horde does. Seems kind of unfair to just lob off another major part of a race's story and hand it over for the enemy to fill in the last part. Not only that, but the enemy isn't getting the first half of the story either. So it'd be more like tearing a book in half, giving the first half to a fan of the book or book series and the last half of the book to a person whom hates the book or book series.
I'd have to say that I was livid about how little the worgen were getting outside their start area, and how much the goblins were getting once they got to the azshara part of the game. It wasn't until someone brought to my attention that the reason for this...is because the worgen/gilnean have just now entered the world stage. So it'd be understandable why they have such little presence in the world, but there is the fact that right after the worgen get out of their starting zone they go right to Darkshore and have little to no presence there.
Now forgive me if I am wrong in this next part, but from what I know there are Night Elf NPCs in Dark Shore and no worgen NPCs. And for the most part, from what I've seen...there is a large amount of people complaining that worgen are basically gone from the rest of the events happening currently in darkshore and the rest of the world. Sure they may have just got there, but the surviving citizens of Gilneas just drop off the face of Azeroth. The howling oak and surwich seem too small to support too many people, so unless the population of Gilneans is worse than that of the bilgewater goblins...shouldn't there be worgen npcs in Darkshore?
Alot of people seem to bring up the lack of npcs for the worgen there is because the worgen owe the night elves. But, the lore says otherwise. From lore and quests inside gileneas, it seems that what befell them was entirely the Night Elves fault, minus the forsaken invasion. I'm sure alot more people would stop complaining about the worgen's lack of npcs outside of the start zone if blizzard would give them quest npcs at least in darkshore. Now it may not happen for quite some time, could be a year or more after the cataclysm that brought them back into the alliance that more worgen quest npcs might happen, it may conflict with the lore a tad...but not by much.
To be honest, from what I've seen...the (bilgewater) goblins actually got the shaft more so than the worgens of glineas. They have little storyline that is mostly comical or gimmicky by nature, until around the quest stuff for Azshara. This is when the story really starts to show more of their role as a member of the horde and stuff starts to pick up for them in terms of real lore. Goblins may have an already established world influence and prescience, but that wasn't the bilgewater goblins. Bilgewater cartel goblins haven't been heard of off the island of Kezan, if it wasn't for the Pompeii style death and destruction...the bilgewater cartel might have been content to stay there.
In the end, World of Warcraft Cataclysm is a whole new start to the game, not just tacking on another expansion. It literally is a brand new look at the original game, with new quests...races...and revamping of old zones. Blizzard did the best they could back then, and after 2 expansion they've had time to flesh out some problems they've been having since the original game. All in all, both Gilnean Worgen and the Bilgewater Goblins have their strengths and their weaknesses. It really all boils down to likes and dislikes, and matters of opinions vs matters of actual facts.
I favor the worgen, but I can't say the goblins are too bad. The worgen have potential to further some steampunk elements of wow, whereas the goblins have new territory to bring dieselpunk elements to equal already established steam tech in the game. The worgens have some what of a culture that has rich political diverseness and history where the goblins appear as rampant industrial age types, both of which are groups that have been thrust into wars and conflicts they tried to stay out of.
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